AIAA DBF 2013

2013 AIAA Design, Build and Fly Contest

Competition Rules

The 2013 DBF rules are out!

This year teams are building an RC aircraft to simulate a joint strike fighter.

Similar to previous years the competition is divided into three stages:

  • Mission 1 – Short Take-off
    • Take-off within the prescribed area.
    • Maximum number of complete laps within a minute flight time
    • Time starts when the throttle is advanced for the (first) take-off (or attempt)
    • A lap is complete when the aircraft passes over the start/finish line in the air
    • Mission performance will be normalized over all teams successfully completing this mission.
    • Mission score M1= 2 * (N_Laps_Flown/Max_N_Laps_Flown)
    • Must complete a successful landing to get a score
  • Mission 2 – Stealth Mission
    • Take-off within the prescribed area.
    • 3 Lap internal-stores flight.
    •  Stores must be carried internal to the aircraft in the main fuselage (not a secondary pod) or completely inside the wing.
      • Access to the stores for loading must be through the lower surface of the aircraft, representative of bay doors though the doors need not be mechanized.
      • Stores must be aligned to the direction of flight (tails aft, body along flight axis).
      • Internal stores must be secured to a mounting structure/rack that is a permanent part of the aircraft structure.
        • They must be secured and positioned such that they “could” be released “down” one at a time.
        • Stores must not contact each other or any part of the aircraft structure except for the specified mount/rack.
        • Store mounting points must secure the store by/on the store body.
        • Stores do not need to be capable of remote release (stores will not be released as part of the flight).
      • No special fairings or blisters may be added to the aircraft, all external surfaces must be the same for all 3 missions.
      • Weight of internal fixtures used to secure stores WILL be included in the Empty_Weight measurement.
    • Mission performance will be normalized over all teams successfully completing this mission.
    • Mission score M2= 4 * (N_Store_Flown/Max_N_Store_Flown)
    • Must complete a successful landing to get a score
  • Mission 3 – Strike Mission
    • Take-off within the prescribed area.
    • 3 lap mixed-stores flight.
    • Payload will be a random draw of internal and external stores (Roll of 1 dice).
      • Teams will roll the dice when entering the assembly area.
    • Internal stores must follow requirements outlined for Mission 2
    • External stores must be wing pylon mounted and fully external to the wing profile (no submerged stores).
      • Store fins must be below the wing lower surface trailing edge height.
      • Store mounting points must secure the store by/on the store body
      • Weight of removable pylons WILL NOT be included in the Empty_Weight (EW3) measurement
      • External stores may not overlap/block the access/deployment area of internal store location(s).
    • Stores must have a minimum store-to-store separation of 3″ on centerline.
      • The most inboard store(s) centerline must be at least 3″ from the aircraft centerline.
    • Mission performance will be normalized over all teams successfully completing this mission.
    • Mission score M3= 6 * (Fastest_Time_Flown/Team_Time_Flown)
      • Time starts when the throttle is advanced for the (first) take-off (or attempt)
      • Time ends when the aircraft passes over the finish line (in the air) at the completion of the last lap.
    • Must complete a successful landing to get a score

For full contest rules and more information feel free to visit the AIAA DBF main page at http://www.aiaadbf.org/

Meet the Team!

Team Captain Neil Roy Choudhury
Senior Member Billy Marquez
Senior Member Bruno Briccoli
Senior Member Louay Cheikh
Senior Member Frederic Tang
Junior Team Captain Méghane Audet
Junior Member TBA
Junior Member TBA

Check out what we’ve done last year:

 

If you have a strong interest in aerospace and feel you have something valuable to contribute, or if you would simply like to learn more about the design, manufacture and flight process don’t hesitate to contact us!

Concordia University Chapter

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